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Registered Member #1062
Joined: Tue Oct 16 2007, 02:01AM
Location:
Posts: 1529
For a project, i am attempting to make a program to 'learn'. To start of with, i made 2 tic-tac-toe programs. 1 goes randomly, and 1 picks "winning" spots more frequently. The 2 programs are here: The first one is with learning, 2nd one with random. The mini ttt board on the learning one shows the ranges, ranges get bigger as spot is used more(winning). The 2nd one shows wins when somone wins as a coordinate (X,O).
Can you guys play a few games and tell me if the "learning" one is any better? The learning one is simply randomly choosing, but based on the range, more of a chance of being accepted. The random one has 1/10th of a chance of being accepted, and keeps going until a move is accepted.
The random will be a bit flickery, but its fine, i just made that one constantly repaint (it wont erase when taken off screen for a moment like the random one).
Tell me what you guys think.
Forgot to mention, you click the square to go there, sometimes you may have to click twice.
EDIT: I added a new one. This has a different way of deciding where to go. Each square has a rank 1-10 (look on mini board) starting on five. If its winning square it goes up (2 wins). It then goes to the highest rank square, and gets rank*10 times to try and get 2 random numbers (1-3) matching up with the square position (upper right is 1,1).
Registered Member #1262
Joined: Fri Jan 25 2008, 05:22AM
Location: Maryland, USA
Posts: 451
Yeah, the top one. I just played it more and went 17 and 3. Of course I think its because the learning is somewhat predictable, where as the random one does weird stuff and is hard to anticipate.
Registered Member #540
Joined: Mon Feb 19 2007, 07:49PM
Location: MIT
Posts: 969
hmm I think there is a bug in the random one because sometimes when it is o o _ x x _ o _ x and I move o o _ x x x o _ x
it adds a winning count to the comp's score. Also, I think that if the last move were to be a winning move for me, it doesn't count it. For some reason though, it doesn't seem to be the case all the time. I donno though...
Registered Member #1062
Joined: Tue Oct 16 2007, 02:01AM
Location:
Posts: 1529
aonomus, thats what i do. For the 2nd one, it chooses randomly, but has a certain chance that its accepted. Succeessfull positions have moreof a chance.
The 1st one takes the highest ranked position, and uses Math.random to get to x,y coords. It gets 10*rank tries to get the random X,Y to the coords its on now, and it works its way down the ladder.
Yep, they are buggy, sometimes it gives you a free win, sometimes O a free win, but i cant figure out why =p. I did some more research and i found that Tic-Tac-Toe is a really bad game to try out neural networks because
1) such a limited playing board nothing to 'learn' 2) If playing the simple optimal strategy, its impossible to loose
Myke: It does add the winning move, but its gotta win twice to go up 1 rank, because it does Math.round((max[x][y] - min [x][y])/10), so the rounding makes it not 1 every time.
Rather than try Connect 4 next, i am going to try planning out and making one for GO. This one will have to be mor efficient coding. My tic tac toe program is ~ 1,000 lines of code (with alot of commenting) so its difficult to debug.
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