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Thanks to help from this forum, I've managed to finish my cg project ahead of time! I've completed this on 5/8/08 and have been testing with it ever since.
barrel: 7od, 6id voltage: 400v (I'm using 2 camera charge circuits so they only charge to 300V according to the voltmeter) capacitance: 1400uf (3x470uf caps) coil: 12layer 40mm length 18awg (i followed a person's advice on using 18awg) projectile: 22mm 6mm in d switching method: SCR + diode
*edit* velocity: 22m/s efficiency: 1.9%
Velocity and efficiency are still unknown because I am having trouble finding the velocity using ballistic equations. I've fired it 2.5cm level from the ground straight across the room (about 3.2m), the projectile never touched the ground and yet it's final height is sometimes higher than the initial height. I've done this multiple times and I got ranges +/- 5cm!
Registered Member #95
Joined: Thu Feb 09 2006, 04:57PM
Location: Norway
Posts: 1308
Nice coil gun!
There are three common ways of measuring speed. One is to make a PIC speed-trap, but that's the most elaborate.
If you have a microphone, a PC with audio editing software and two sheets of paper there's an easier way. Basically set the two sheets up at a known distance, put the microphone just as far from each sheet and shoot through the paper while recording. When you look at the audio signal later there will be two spikes when each sheet was penetrated. The time between these spikes will be the time the projectile used to cover the known distance. V = S / T This is most accurate with higher energy projectiles, because some kinetic energy is lost to penetrate each sheet. Not much, but with low energy coil guns enough to seriously slow the projectile down.
The final and simplest method is fairly accurate and only requires a stop-watch. You point the coil-gun straight up and shoot, while measuring the time between firing and when the projectile hits the ground. With some basic high school physics one finds that the initial speed is given by: V = 9.81 * (T / 2)
I used all three methods and there were no big gaps between the measured speeds.
Registered Member #1441
Joined: Sun Apr 13 2008, 03:40PM
Location:
Posts: 10
Yeah I should have done a boost converter since it takes me 1 minute to charge it to 300v
Uzzors:
If you have a microphone, a PC with audio editing software and two sheets of paper there's an easier way. Basically set the two sheets up at a known distance, put the microphone just as far from each sheet and shoot through the paper while recording. When you look at the audio signal later there will be two spikes when each sheet was penetrated. The time between these spikes will be the time the projectile used to cover the known distance. V = S / T
I've used your method and I got some pretty accurate results! Results Using the audio editing program I assumed the first spike is caused by the sound when firing the projectile because it makes this "thump" sound. Thus I took the last two spikes. *The papers are 10cm apart, and the projectile is approx 4grams
I'm not sure whether trial 1+3 or trial 2 are outliers, since the spikes are really unclear. So I'll just assume efficiency as 1.5-1.8%, which is very, very poor
Just a thought: since my caps really charged up to 300v, is it really a 112J source? This would really greatly change the efficiency.
Registered Member #158
Joined: Sun Feb 12 2006, 09:53PM
Location: Central Ohio
Posts: 282
Sounds like he used the V rating of the caps, not the actual charge. Always use the actual voltage you have charged them too, of course there will be less energy when at 300V as compared to 400V (roughly 50% less energy since the V is squared in the equation).
Registered Member #90
Joined: Thu Feb 09 2006, 02:44PM
Location: Seattle, Washington
Posts: 301
Good job! That coilgun looks great. Excellent performance figures, too!
When using acoustic measurements, be sure to account for the speed of sound in air: 340.29 m/s at sea level. This will tend to improve your velocity figures, compared to a simple "distance divided by time" calculation.
Here's the equation for velocity, assuming the PC's microphone is next to the first sound spike:
v = (distance)/(time) = d / (t - d/s)
where d is the distance (meters), t is the flight time (seconds), and s is the speed of sound (340.29 m/s at sea level)
Placing your paper sounding boards only 10cm apart is not very much for 30 m/s. It will be easier to identify sound spikes with more separation. I like to shoot across the room (3 meters) into a sheet of cardboard.
Cheers, Barry PS - Finished ahead of time? What planet are you from?!
Registered Member #95
Joined: Thu Feb 09 2006, 04:57PM
Location: Norway
Posts: 1308
If your coil gun makes noise when it fires you can loose the first sheet. Instead of a second sheet of paper I used a tin can which makes much more noise. Since there are only two noise spikes measuring time is easier. Here's what one of my audio signals looked like.
To confirm your microphone measured speeds you should try the vertical shot method too.
Registered Member #511
Joined: Sat Feb 10 2007, 11:36AM
Location: Somerset UK
Posts: 55
According to Google the speed of sound at sea level is 340.29 m/s
Nice coilgun by the way. It looks to have good performance in the video. How are you setting the start position? I hope you can make some accurate speed measurements.
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