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Registered Member #72
Joined: Thu Feb 09 2006, 08:29AM
Location: UK St. Albans
Posts: 1659
Ah, didn't spot that. OK, make a 8x8 greyscale bitmap, run your code on it, and post that and the output as tables, see if we can see anything obvious.
Registered Member #27
Joined: Fri Feb 03 2006, 02:20AM
Location: Hyperborea
Posts: 2058
I hacked it into working, your clipping in SetColor was not good and you did not diffuse the errors back into the bitmap. You should do this in a float array to avoid the rounding errors and speed it up.
using System;
using System.Drawing;
using System.Drawing.Imaging;
namespace FloydSteinberg001
{
class MainClass
{
public static void SetColor(Bitmap bmp1, int x, int y, int grey)
{
grey = Math.Min(Math.Max(grey, 0), 255);
bmp1.SetPixel(x, y, Color.FromArgb(grey, grey, grey));
}
public static int GetColor(Bitmap bmp1, int x, int y)
{
Color colin = bmp1.GetPixel(x, y);
return (colin.R + colin.G + colin.B) / 3;
}
public static void Main(string[] args)
{
string inputfile = @"/home/slava/Desktop/house001.JPG";
string outputfile = @"/home/slava/Desktop/house002.BMP";
Bitmap bmpin = new Bitmap(inputfile);
Bitmap bmpout = new Bitmap(bmpin.Width, bmpin.Height);
for (int y = 1; y < bmpin.Height - 1; y++)
{
for (int x = 1; x < bmpin.Width - 1; x++)
{
int old_pixel = GetColor(bmpin, x, y);
// Clip the pixel to 4 bit grayscale
int new_pixel = (int) (old_pixel & 0xf0) | (old_pixel >> 4);
SetColor(bmpin, x, y, (int) new_pixel);
int quant_error = old_pixel - new_pixel;
SetColor(bmpin, x + 1, y, GetColor(bmpin, x + 1, y) + (int)(quant_error * 0.43750));
SetColor(bmpin, x - 1, y + 1, GetColor(bmpin, x - 1, y + 1) + (int)(quant_error * 0.1875));
SetColor(bmpin, x, y + 1, GetColor(bmpin, x, y + 1) + (int)(quant_error * 0.3125));
SetColor(bmpin, x + 1, y + 1, GetColor(bmpin, x + 1, y + 1) + (int)(quant_error * 0.0625));
}
}
bmpin.Save(outputfile, ImageFormat.Bmp);
Console.WriteLine("DONE!");
Console.ReadLine();
}
}
}
Registered Member #518
Joined: Tue Feb 13 2007, 05:20AM
Location: New York
Posts: 168
I changed it to 2 bit, and my output is still grey scale...
using System;
using System.Drawing;
using System.Drawing.Imaging;
namespace FloydSteinberg001
{
class MainClass
{
public static void SetColor(Bitmap bmp1, int x, int y, int grey)
{
grey = Math.Min(Math.Max(grey, 0), 255);
bmp1.SetPixel(x, y, Color.FromArgb(grey, grey, grey));
}
public static int GetColor(Bitmap bmp1, int x, int y)
{
Color colin = bmp1.GetPixel(x, y);
return (colin.R + colin.G + colin.B) / 3;
}
public static void Main(string[] args)
{
string inputfile = @"/home/slava/Desktop/house001.JPG";
string outputfile = @"/home/slava/Desktop/house002.BMP";
Bitmap bmpin = new Bitmap(inputfile);
Bitmap bmpout = new Bitmap(bmpin.Width, bmpin.Height);
for (int y = 1; y < bmpin.Height - 1; y++)
{
for (int x = 1; x < bmpin.Width - 1; x++)
{
int old_pixel = GetColor(bmpin, x, y);
// Clip the pixel to 4 bit grayscale
int new_pixel = (int) (old_pixel & 0xf0) | (old_pixel >> 2);
SetColor(bmpin, x, y, (int) new_pixel);
int quant_error = old_pixel - new_pixel;
SetColor(bmpin, x + 1, y, GetColor(bmpin, x + 1, y) + (int)(quant_error * 0.43750));
SetColor(bmpin, x - 1, y + 1, GetColor(bmpin, x - 1, y + 1) + (int)(quant_error * 0.1875));
SetColor(bmpin, x, y + 1, GetColor(bmpin, x, y + 1) + (int)(quant_error * 0.3125));
SetColor(bmpin, x + 1, y + 1, GetColor(bmpin, x + 1, y + 1) + (int)(quant_error * 0.0625));
}
}
bmpin.Save(outputfile, ImageFormat.Bmp);
Console.WriteLine("DONE!");
Console.ReadLine();
}
}
}
Registered Member #27
Joined: Fri Feb 03 2006, 02:20AM
Location: Hyperborea
Posts: 2058
You have to mask away all the least significant bits that you don't want and fill them with copies of the remaining most significant bits. To be left with only 1 bit you have to mask away the 7 least significant bits and copy the most significant bits into the blank bits.
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