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Registered Member #3792
Joined: Sun Mar 27 2011, 06:07PM
Location:
Posts: 136
...Using an only 555? well, how would you delay the pulse then?...
Sorry Benj. It was a premature thought
...just one thing: I'm not an expert ( far from it ), i'm a real begginer in optical triggering and "serious" coilguns.
Nor i'm an expert in coilguns. I've only built 2 very simple coilguns before i start with my coilgun rifle project (a very difficult project - 1+ year effort and still haven't finish it).
I think that the second sim that you've made fits better my problem with delays. If you make the real life test please let us know about the results.
Registered Member #3888
Joined: Sun May 15 2011, 09:50PM
Location: Erie, PA
Posts: 649
if i have the time, i'll breadboard this up later after running some numbers for c and r values. it sure would be nice if it does work with such simple parts. with regard to the microcontroller, i don't have a pic programmer, my arduino is too big, and i hate programming. unless i used a pic to run a whole bunch of other features in the gun, it would be a big waste of space with all the external components (c's, r's, crystal, voltage regulator, etc) that it would require. but most importantly, i'm not good with circuit design, so i'm using this as a learning experience and it's already going quite well (actually opened my electronics textbook) i now know how to make my own jk or d-type flip flop or even a 555 timer from logic gates and comparators.
Registered Member #853
Joined: Thu Jun 21 2007, 03:08PM
Location:
Posts: 14
When I made my gun, It triggered the coil not when the lightbeam was broken, but when it came on again. I did this to have the projectile well inside the coil. I uses a 4017 counter, which has a schmitt-trigger on the counter input. This was connected to a simple resistor/photodiode setup. I then got the trigger-signal on output 1
Registered Member #3888
Joined: Sun May 15 2011, 09:50PM
Location: Erie, PA
Posts: 649
I want to be able to adjust when the coil fires. it's a pain to find the right initial distance from the coil for the projectile. even when you do, if there's an injector stage or full stage before it, then that location is no longer correct because the projectile will have an initial velocity. so with a built in delay in the triggering, i should be able to just turn a trimpot until the velocity is maximized. coincidentally, I just started a photography course at school, so i may try some high speed shots using the same circuit. it will be weird to actually build a camera flash for once, i'm so used to taking them apart. gives me an excuse to build a boost converter too.
I defend the photo gate trigger right before the coil.
Automatic fire, no further circuitry needed, if you do it with photodiodes it will be so damn faster you can stick the sensors right at the entrance of the coil.
Why complicating stuff with timers and delays? Sure it is very very tunable, but it is also way more prone to errors, and needs very extensive tuning periods until you achieve maximum performance, while the optical barrier mode simply works from the very beginning.
Registered Member #3888
Joined: Sun May 15 2011, 09:50PM
Location: Erie, PA
Posts: 649
but if it just so happens that the projectile initial position "sweet spot" isn't right in front of the coil, then the gun will suck. with a little bit of math and the right components, i can just change the initial position from outside the gun by turning a trimpot (1 turn = ~1mm). if i want to play with different sized cap banks or different projectiles without building a new gun and coil every time, then the addition of a 555 or two into the circuit seems like a good idea. if/when i make a gun with a lot of stages, the design can easily be extended to accommodate them
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