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Post Your Drawing, Animation, Rendering Here!

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Part Scavenger
Fri Feb 10 2006, 06:24PM Print
Part Scavenger Registered Member #79 Joined: Thu Feb 09 2006, 11:35AM
Location: Arkansas
Posts: 673
Here is rendering of my first DRSSTC created in Blender3D. Then I added streamers in Corel cheapo-shop.
1139595839 79 FT0 Psdrsstc


I think this would be a good place to show off your stuff, and maybe invoke some friendly competetion. Anybody else like to Animate? I would like to get into humans, but that is a little too much for me right now.
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Psyko
Fri Feb 10 2006, 09:42PM
Psyko Registered Member #81 Joined: Thu Feb 09 2006, 11:57AM
Location: Paris, France
Posts: 43
assembly under Solidworks of a coilgun (actually, I have the parts to build it, I just have to take the time)
1139607753 81 FT346 Coilgun
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AndrewM
Fri Feb 10 2006, 11:46PM
AndrewM Registered Member #49 Joined: Thu Feb 09 2006, 04:05AM
Location: Bigass Pile of Penguins
Posts: 362
Some members have already seen this about a year and a half ago, but this is a little video I was making... mostly for fun, but also as a way to promote my site. I lost the model files during a reformat, so this is the video as its going to stay. I was making it up as I went, so it may not make much sense.

Attached is a screenshot, the full video is at:

http://www.sci-spot.com/full.wmv

1139615195 49 FT346 Daftpunk8
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EDY19
Sat Feb 11 2006, 12:01AM
EDY19 Registered Member #105 Joined: Thu Feb 09 2006, 08:54PM
Location:
Posts: 408
I haven't decided to actually start construction yet, btu i designed a faceplate anyway if i get around to a DRSSTC: Here it is, it wil be made out of aluminum, milled on the schools CNC mill.
1139616104 105 FT346 Drsstc
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Maz
Sat Feb 11 2006, 03:20PM
Maz Registered Member #111 Joined: Fri Feb 10 2006, 01:04AM
Location: Menasha,Wisconsin
Posts: 65
that little animation is a bit creepy...
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Nik
Sat Feb 11 2006, 04:03PM
Nik Registered Member #53 Joined: Thu Feb 09 2006, 04:31AM
Location: Ontario, Canada
Posts: 638
Andrew, That animation was great! I love that song and the animation went perfectly with it!
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Part Scavenger
Sun Feb 12 2006, 02:29AM
Part Scavenger Registered Member #79 Joined: Thu Feb 09 2006, 11:35AM
Location: Arkansas
Posts: 673
"Shut me down! Machines building machines. How perverse!" - C-3PO, Human Cyborg Realtions cheesey

Andrew, that is AWESOME! What'd you do that in?
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ragnar
Sun Feb 12 2006, 05:28AM
ragnar Registered Member #63 Joined: Thu Feb 09 2006, 06:18AM
Location:
Posts: 1425
When I used to be involved in the game-development community (specifically half-life 1), I did a few coding and mapping experiments:

Sure these images look low-polygon, poor texture detail and simplistic. Remember, they're not raytraced - these are lit environments that needed to be rendered on a computer from the 90s, sixty times a second without hardware acceleration! :)

I didn't think they were too bad considering the limitations at the time.

Some were just vehicles or environments.. others just bad, ah well...

Just remember the half-life engine was never designed to do open spaces very well (think of all those visibility matrix issues with HL1 and why they never let you go outdoors ;))

==================

This is a shot of some of the fire effects I was able to create using a particle engine I developed (yes, to run in half-life). Certainly made a whole lot of eye-candy possible; namely fountains, fire, smoke, rivers, dust storms, grass, weeds etc.

I tried to make some fire that looked like it was from max payne in this shot - at the time, I distinctly remembered the max-payne particle-driven fire to be very impressive, specifically with axial ROTATION of sprites, but I had some issues getting half-life to do that with sprites that were supposed to be perpendicular to the axis of view (i.e. normal sprites )

==================

It was possible to compile C for graphics support into the half-life DLLs and use Cg (C for graphics) shaders... providing your video card was new enough...

this shot had an overbrightening effect applied to the sky texture, turned right up so it would blow through the trees. I think I had the blur set a little TOO high, however, as it whites out just about everything in this shot.

And yes, that's supposed to be a tank, forgive the low-resolution textures, please hehe

This glow effect was (I think) first implemented in Tron 2... and someone coined the term "a tron2-esque glow"... its pretty much standard now in most games, e.g. HL2, unreal tournament 2004 etc...

==============

ok, I'm having problems getting the images to appear inline, but the first three descriptions match the first three images.

...oh, and the last one? I dunno, I guess that's Gordon Freeman playing pool with an, ummm, semitransparent cue. In a bar, with a particle fire and spotlightning. pah.

OK, that was just crap. ALL the images disappeared after I previewed and posted. :-/
And I can't edit the post to attach more pictures, nor can I make a new post and delete the old one.

Here's some external links:
http://www.whiteplasma.com/matt/realtime/bases2.jpg
http://www.whiteplasma.com/matt/realtime/fburst3.jpg
http://www.whiteplasma.com/matt/realtime/tank-shrubs2-full.jpg
http://www.whiteplasma.com/matt/realtime/tinycars.jpg
http://www.whiteplasma.com/matt/realtime/poolcue.jpg

hey, even have a browse of the folder (there's a bit of other stuff there) and tell me what you think. Remember, not raytraced - had to be rendered in realtime by an old computer, preferably at 60fps ;)
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Liam
Sun Feb 12 2006, 06:41PM
Liam Registered Member #113 Joined: Fri Feb 10 2006, 01:40AM
Location:
Posts: 49
Wow, Andrew, I'm really impressed. What did you use to do that?
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HV Enthusiast
Sun Feb 12 2006, 09:48PM
HV Enthusiast Registered Member #15 Joined: Thu Feb 02 2006, 01:11PM
Location:
Posts: 3068
Very nice DRSSTC rendering. The arcs look good too.

Of course, i'm also working on my commercial DRSSTC minibrute project. Here are the renderings here:

And of course my beautiful anodized red Muffin Fan!!!


1139780929 15 FT346 Minibrute Preview01

1139780929 15 FT346 Minibrute Preview02

1139780929 15 FT346 Minibrute Fanassembly01
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