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4hv.org :: Forums :: Computer Science
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Floyd Steinberg Dithering 1 bit ...

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Slava
Tue Mar 15 2016, 02:39AM Print
Slava Registered Member #518 Joined: Tue Feb 13 2007, 05:20AM
Location: New York
Posts: 168
I'm trying to make a dithering program that converts RGB image into 1 bit dithered image...

Here is where I got the algorithm...

Link2

My C# code...

I can't get it to work for some reason, can someone help me?

using System;
using System.Drawing;
using System.Drawing.Imaging;

namespace FloydSteinberg001
{
	class MainClass
	{
		public static void SetColor(Bitmap bmp1, int x,int y, int grey)
		{
			if (grey < 256) {
				bmp1.SetPixel (x, y, Color.FromArgb (grey, grey, grey));
			}
		}

		public static int GetColor(Bitmap bmp1, int x, int y)
		{
			Color colin = bmp1.GetPixel (x, y);
			return (colin.R + colin.G + colin.B) / 3;
		}


		public static void Main (string[] args)
		{
			string inputfile = @"/home/slava/Desktop/house001.JPG";
			string outputfile = @"/home/slava/Desktop/house002.BMP";

			Bitmap bmpin = new Bitmap (inputfile);
			Bitmap bmpout = new Bitmap (bmpin.Width,bmpin.Height);


			for (int y=1; y<bmpin.Height-1; y++) {
				for (int x=1; x<bmpin.Width-1; x++) {
					int old_pixel = GetColor (bmpin, x, y);
					int new_pixel = old_pixel / 2;
					SetColor (bmpin, x, y, new_pixel);
					int quant_error = old_pixel - new_pixel;

					SetColor (bmpout, x+1, y, GetColor (bmpin, x+1, y) + (int)(quant_error * 0.43750));
					SetColor (bmpout, x-1, y+1, GetColor (bmpin, x-1, y+1) + (int)(quant_error * 0.1875));
					SetColor (bmpout, x, y+1, GetColor (bmpin, x, y+1) + (int)(quant_error * 0.3125));
					SetColor (bmpout, x+1, y+1, GetColor (bmpin, x+1, y+1) + (int)(quant_error * 0.0625));



				}
			}

			bmpout.Save (outputfile, ImageFormat.Bmp);

			Console.WriteLine ("DONE!");
			Console.ReadLine ();

		}
	}
}
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Dr. Slack
Tue Mar 15 2016, 02:52AM
Dr. Slack Registered Member #72 Joined: Thu Feb 09 2006, 08:29AM
Location: UK St. Albans
Posts: 1659
so let's see how well it did then, post the piccies!
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Slava
Tue Mar 15 2016, 02:54AM
Slava Registered Member #518 Joined: Tue Feb 13 2007, 05:20AM
Location: New York
Posts: 168
I can't get it to work for some reason....
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Dr. Slack
Tue Mar 15 2016, 12:14PM
Dr. Slack Registered Member #72 Joined: Thu Feb 09 2006, 08:29AM
Location: UK St. Albans
Posts: 1659
Ah, didn't spot that. OK, make a 8x8 greyscale bitmap, run your code on it, and post that and the output as tables, see if we can see anything obvious.
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Bjørn
Tue Mar 15 2016, 02:23PM
Bjørn Registered Member #27 Joined: Fri Feb 03 2006, 02:20AM
Location: Hyperborea
Posts: 2058

I hacked it into working, your clipping in SetColor was not good and you did not diffuse the errors back into the bitmap. You should do this in a float array to avoid the rounding errors and speed it up.

using System;
using System.Drawing;
using System.Drawing.Imaging;

namespace FloydSteinberg001
{
    class MainClass
    {
        public static void SetColor(Bitmap bmp1, int x, int y, int grey)
        {
            grey = Math.Min(Math.Max(grey, 0), 255);
            bmp1.SetPixel(x, y, Color.FromArgb(grey, grey, grey));
        }

        public static int GetColor(Bitmap bmp1, int x, int y)
        {
            Color colin = bmp1.GetPixel(x, y);
            return (colin.R + colin.G + colin.B) / 3;
        }


        public static void Main(string[] args)
        {
            string inputfile = @"/home/slava/Desktop/house001.JPG";
            string outputfile = @"/home/slava/Desktop/house002.BMP";

            Bitmap bmpin = new Bitmap(inputfile);
            Bitmap bmpout = new Bitmap(bmpin.Width, bmpin.Height);


            for (int y = 1; y < bmpin.Height - 1; y++)
            {
                for (int x = 1; x < bmpin.Width - 1; x++)
                {
                    int old_pixel = GetColor(bmpin, x, y);

                    // Clip the pixel to 4 bit grayscale
                    int new_pixel = (int) (old_pixel & 0xf0) | (old_pixel >> 4);

                    SetColor(bmpin, x, y, (int) new_pixel);
                    int quant_error = old_pixel - new_pixel;

                    SetColor(bmpin, x + 1, y, GetColor(bmpin, x + 1, y) + (int)(quant_error * 0.43750));
                    SetColor(bmpin, x - 1, y + 1, GetColor(bmpin, x - 1, y + 1) + (int)(quant_error * 0.1875));
                    SetColor(bmpin, x, y + 1, GetColor(bmpin, x, y + 1) + (int)(quant_error * 0.3125));
                    SetColor(bmpin, x + 1, y + 1, GetColor(bmpin, x + 1, y + 1) + (int)(quant_error * 0.0625));
                }
            }

            bmpin.Save(outputfile, ImageFormat.Bmp);

            Console.WriteLine("DONE!");
            Console.ReadLine();

        }
    }
}
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Slava
Tue Mar 15 2016, 03:16PM
Slava Registered Member #518 Joined: Tue Feb 13 2007, 05:20AM
Location: New York
Posts: 168
I changed it to 2 bit, and my output is still grey scale...


using System; 
using System.Drawing; 
using System.Drawing.Imaging; 

namespace FloydSteinberg001 
{ 
	class MainClass 
	{ 
		public static void SetColor(Bitmap bmp1, int x, int y, int grey) 
		{ 
			grey = Math.Min(Math.Max(grey, 0), 255); 
			bmp1.SetPixel(x, y, Color.FromArgb(grey, grey, grey)); 
		} 

		public static int GetColor(Bitmap bmp1, int x, int y) 
		{ 
			Color colin = bmp1.GetPixel(x, y); 
			return (colin.R + colin.G + colin.B) / 3; 
		} 


		public static void Main(string[] args) 
		{ 
			string inputfile = @"/home/slava/Desktop/house001.JPG"; 
			string outputfile = @"/home/slava/Desktop/house002.BMP"; 

			Bitmap bmpin = new Bitmap(inputfile); 
			Bitmap bmpout = new Bitmap(bmpin.Width, bmpin.Height); 


			for (int y = 1; y < bmpin.Height - 1; y++) 
			{ 
				for (int x = 1; x < bmpin.Width - 1; x++) 
				{ 
					int old_pixel = GetColor(bmpin, x, y); 

					// Clip the pixel to 4 bit grayscale 
					int new_pixel = (int) (old_pixel & 0xf0) | (old_pixel >> 2); 

					SetColor(bmpin, x, y, (int) new_pixel); 
					int quant_error = old_pixel - new_pixel; 

					SetColor(bmpin, x + 1, y, GetColor(bmpin, x + 1, y) + (int)(quant_error * 0.43750)); 
					SetColor(bmpin, x - 1, y + 1, GetColor(bmpin, x - 1, y + 1) + (int)(quant_error * 0.1875)); 
					SetColor(bmpin, x, y + 1, GetColor(bmpin, x, y + 1) + (int)(quant_error * 0.3125)); 
					SetColor(bmpin, x + 1, y + 1, GetColor(bmpin, x + 1, y + 1) + (int)(quant_error * 0.0625)); 
				} 
			} 

			bmpin.Save(outputfile, ImageFormat.Bmp); 

			Console.WriteLine("DONE!"); 
			Console.ReadLine(); 

		} 
	} 
}
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Slava
Tue Mar 15 2016, 03:18PM
Slava Registered Member #518 Joined: Tue Feb 13 2007, 05:20AM
Location: New York
Posts: 168
I would like it to be 1 but black and white.
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Bjørn
Tue Mar 15 2016, 10:16PM
Bjørn Registered Member #27 Joined: Fri Feb 03 2006, 02:20AM
Location: Hyperborea
Posts: 2058
You have to mask away all the least significant bits that you don't want and fill them with copies of the remaining most significant bits.
To be left with only 1 bit you have to mask away the 7 least significant bits and copy the most significant bits into the blank bits.

int new_pixel = (int)(old_pixel & 0x80);
                    new_pixel |= new_pixel >> 1;
                    new_pixel |= new_pixel >> 2;
                    new_pixel |= new_pixel >> 4;

In C# you can do that simpler by

int new_pixel = old_pixel > 127 ? 255 : 0;
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Slava
Tue Mar 15 2016, 10:52PM
Slava Registered Member #518 Joined: Tue Feb 13 2007, 05:20AM
Location: New York
Posts: 168
I changed the code but now it gets stuck in an infinite loop...


using System; 
using System.Drawing; 
using System.Drawing.Imaging; 

namespace FloydSteinberg001 
{ 
	class MainClass 
	{ 
		public static void SetColor(Bitmap bmp1, int x, int y, int grey) 
		{ 
			grey = Math.Min(Math.Max(grey, 0), 255); 
			bmp1.SetPixel(x, y, Color.FromArgb(grey, grey, grey)); 
		} 

		public static int GetColor(Bitmap bmp1, int x, int y) 
		{ 
			Color colin = bmp1.GetPixel(x, y); 
			return (colin.R + colin.G + colin.B) / 3; 
		} 


		public static void Main(string[] args) 
		{ 
			string inputfile = @"C:\Users\Rostislav Persion\Desktop\radiowave0002.jpg"; 
			string outputfile = @"L:\me002.BMP"; 

			Bitmap bmpin = new Bitmap(inputfile); 
			Bitmap bmpout = new Bitmap(bmpin.Width, bmpin.Height); 


			for (int y = 1; y < bmpin.Height - 1; y++) 
			{ 
				for (int x = 1; x < bmpin.Width - 1; x++) 
				{ 
					int old_pixel = GetColor(bmpin, x, y); 

					// Clip the pixel to 4 bit grayscale 
					//int new_pixel = (int) (old_pixel & 0xf0) | (old_pixel >> 2); 
					int new_pixel = old_pixel > 127 ? 255 : 0; 

					SetColor(bmpin, x, y, (int) new_pixel); 
					int quant_error = old_pixel - new_pixel; 

					SetColor(bmpin, x + 1, y, GetColor(bmpin, x + 1, y) + (int)(quant_error * 0.43750)); 
					SetColor(bmpin, x - 1, y + 1, GetColor(bmpin, x - 1, y + 1) + (int)(quant_error * 0.1875)); 
					SetColor(bmpin, x, y + 1, GetColor(bmpin, x, y + 1) + (int)(quant_error * 0.3125)); 
					SetColor(bmpin, x + 1, y + 1, GetColor(bmpin, x + 1, y + 1) + (int)(quant_error * 0.0625)); 
				} 
			} 

			bmpin.Save(outputfile, ImageFormat.Bmp); 

			Console.WriteLine("DONE!"); 
			Console.ReadLine(); 

		} 
	} 
}
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Bjørn
Wed Mar 16 2016, 11:38AM
Bjørn Registered Member #27 Joined: Fri Feb 03 2006, 02:20AM
Location: Hyperborea
Posts: 2058
If I copy and paste the code it works fine, it takes about 10 seconds for a million pixels on my PC. So maybe you are not waiting long enough.
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