lego coil winder

Marko, Fri Mar 24 2006, 09:21PM

Few days ago I ran at big box of old (mostly technic) lego parts in my wardrobe and tought if I can make some use of it.
This came first to my mind.

I found winding TCs with very thin gauges (0,1 and 0,05mm) horrible punishment, hours of meddling with invisible windings and tripping the wire when get too nervous.

First I tought only to make rail and moving head of technic, but as I had plenty of it I built entire automated winding 'machine'.

Principle is simple: one motor spins the former, PVC tube in this case.
Other one is mounted inside moving head, with excessive amount of reduction (two worm gears, plus its own internal reduction) that makes head need hours to get from one side of rail to another.

There is a wire roll in the head (old telephone relay winding, huge amount of 0,1 wire) and samll amortiser used to jam the wire so it needs force to be pulled out of head, otherwise it would overlap if motor stops.

I use transistor with potentiometer to regulate main motor, so I can adjust speed of rotating and winding stacking exactly to speed of head.

Firstly I had problems with that, head moved too fast and vibrated, roll of wire was outside of it and it pulled head up-down as wire unwinded.
I had to remake entire head, use more reduction, secure it better to prevent vibration and put the roll on it.

Now I finally got it work without problems.
It isnt fast, needs amybe the same amount of time to wind a coil as it would need for winding by hand, but it is far more fun to sit and watch it doing dirty job for me smile


Besides this i doubt im capable of building anything like this of raw materials, it needs micrometer precision so this seemed neatest solution.

I tought about scrapping dead printer and using its precise head with stepper control, that might be a CNC winding machine shades but il have to statisfy with this for now.
For bigger coils I have wooden construction with slow motor but ofcourse wire must be hand-guided there and it is still hard job...

1143235272 89 FT0 Coilwinder
Re: lego coil winder
Hazmatt_(The Underdog), Sat Mar 25 2006, 05:10AM

wow....what a trip. pretty cool man
Re: lego coil winder
Dr. Drone, Sat Mar 25 2006, 05:56AM

shades
Re: lego coil winder
vasil, Sat Mar 25 2006, 06:13AM

Cool!
Good work Firkragg!
Re: lego coil winder
Alfons, Sat Mar 25 2006, 09:40AM

Indeed! I never had the time nor guts to even start building any automatic coilwire; let alone one made of LEGO!

Great work!
Re: lego coil winder
stop4stuff, Sat Mar 25 2006, 11:51AM

nice one Firkragg, isn't Lego great :)

i made a Lego/Znap manual coil winder a few years ago, mostly for making coils for alternators/generators, see here
Re: lego coil winder
Marko, Sun Mar 26 2006, 05:56PM

Nice one too, actuylly anything is better than winding by hand.
I finished this coil, varnish was bad but this was only a beta-test and winder assed it.
PVC former had few fractures and holes and made some problems, I had two bad overlaps butI managed to unwind them and continue.
It is a bit hard to find equilibrium of rotation speed and head transalation so I must watch it frequently.

I have more pictures if anyone is interested... confused
Re: lego coil winder
Hazmatt_(The Underdog), Sun Mar 26 2006, 07:10PM

It's just a combination of your gears not being fine enough for the job and the step size not being large enough. I would try maybe one or two wire sizes larger. You might not get any overlaps at that point, of course you have to reprogram everything for the larger wire.

Or what you could do too is see exactly where the overlaps occured, find that turn# and the length and see what your error is and write an error limit function.
Re: lego coil winder
Marko, Sun Mar 26 2006, 07:27PM

I said that had overlaps at places where PVC tube had holes, i didnt bother to buy new tube and this was remant actually for garbage.
I just smoothed it a bit but one scratch was really bad and wire flpped around it, maybe 3-4 turns.
It is not some cosmetical not functional failure as you must look carefuly to see it,

Rest of the coil is perfection.

And whole point was to make this wind 0,1 and 0,05mm wires as this sizes are near impossible to wind by hand.
Il also try soon to wind smaller secondary with 0.05 wire, that will be *interesting*...




Re: lego coil winder
Hazmatt_(The Underdog), Mon Mar 27 2006, 12:28AM

okay...sorry!
Re: lego coil winder
Marko, Mon Mar 27 2006, 12:18PM

Dont say sorry for nothing smile
It is true that lego's gears arent really fine enough to make precise movements, so head moves in small irregular 'steps'. Wire stacks turn to turn and stack must grow mm or two before it finally overlaps.
So if head makes steps of each 1mm it can actually do the job.
I would need sometihng far better than lego to really make one step 0.1mm or less, but this is not needed to actually wind a decent secondary.

cheers
Re: lego coil winder
Part Scavenger, Tue Mar 28 2006, 05:09AM

That's sweet! I've got enough K'nex to build a house out of, maybe I could do something cool with that. But yeah, that rocks.
Re: lego coil winder
stop4stuff, Tue Mar 28 2006, 06:57AM

I get some pretty fine resolution on the gearing for my Lego diamagnetic levitation jig using worm gears. It works out that 3 revolutions of a wheel lifts a bismuth block by 1mm. The movement is smooth, unless the wheel needs to be turned the opposite direction when some slack has to be taken up first.

The worm gears are part no. 4716 and can be ordered from lego.com for about £0.22 each + delivery.
Re: lego coil winder
AndrewM, Tue Mar 28 2006, 03:12PM

Also you can use a spring to load the travel part against the gears in a one direction. So long as you dont apply fore torque than the spring can resist, you'll nearly eliminate any play in the system.
Re: lego coil winder
Bjørn, Tue Mar 28 2006, 03:50PM

Sometime during the previous century I made a LEGO drum scanner that used a winch to drag the photodiode along the drum. By using the method Andrew mentions I was able to make it perfectly smooth.