Welcome
Username or Email:

Password:


Missing Code




[ ]
[ ]
Online
  • Guests: 11
  • Members: 0
  • Newest Member: omjtest
  • Most ever online: 396
    Guests: 396, Members: 0 on 12 Jan : 12:51
Members Birthdays:
All today's birthdays', congrats!
Kipmans (34)
DuartmaN (47)


Next birthdays
04/24 Jack (13)
04/25 Desmogod (48)
04/25 Alex Smith (31)
Contact
If you need assistance, please send an email to forum at 4hv dot org. To ensure your email is not marked as spam, please include the phrase "4hv help" in the subject line. You can also find assistance via IRC, at irc.shadowworld.net, room #hvcomm.
Support 4hv.org!
Donate:
4hv.org is hosted on a dedicated server. Unfortunately, this server costs and we rely on the help of site members to keep 4hv.org running. Please consider donating. We will place your name on the thanks list and you'll be helping to keep 4hv.org alive and free for everyone. Members whose names appear in red bold have donated recently. Green bold denotes those who have recently donated to keep the server carbon neutral.


Special Thanks To:
  • Aaron Holmes
  • Aaron Wheeler
  • Adam Horden
  • Alan Scrimgeour
  • Andre
  • Andrew Haynes
  • Anonymous000
  • asabase
  • Austin Weil
  • barney
  • Barry
  • Bert Hickman
  • Bill Kukowski
  • Blitzorn
  • Brandon Paradelas
  • Bruce Bowling
  • BubeeMike
  • Byong Park
  • Cesiumsponge
  • Chris F.
  • Chris Hooper
  • Corey Worthington
  • Derek Woodroffe
  • Dalus
  • Dan Strother
  • Daniel Davis
  • Daniel Uhrenholt
  • datasheetarchive
  • Dave Billington
  • Dave Marshall
  • David F.
  • Dennis Rogers
  • drelectrix
  • Dr. John Gudenas
  • Dr. Spark
  • E.TexasTesla
  • eastvoltresearch
  • Eirik Taylor
  • Erik Dyakov
  • Erlend^SE
  • Finn Hammer
  • Firebug24k
  • GalliumMan
  • Gary Peterson
  • George Slade
  • GhostNull
  • Gordon Mcknight
  • Graham Armitage
  • Grant
  • GreySoul
  • Henry H
  • IamSmooth
  • In memory of Leo Powning
  • Jacob Cash
  • James Howells
  • James Pawson
  • Jeff Greenfield
  • Jeff Thomas
  • Jesse Frost
  • Jim Mitchell
  • jlr134
  • Joe Mastroianni
  • John Forcina
  • John Oberg
  • John Willcutt
  • Jon Newcomb
  • klugesmith
  • Leslie Wright
  • Lutz Hoffman
  • Mads Barnkob
  • Martin King
  • Mats Karlsson
  • Matt Gibson
  • Matthew Guidry
  • mbd
  • Michael D'Angelo
  • Mikkel
  • mileswaldron
  • mister_rf
  • Neil Foster
  • Nick de Smith
  • Nick Soroka
  • nicklenorp
  • Nik
  • Norman Stanley
  • Patrick Coleman
  • Paul Brodie
  • Paul Jordan
  • Paul Montgomery
  • Ped
  • Peter Krogen
  • Peter Terren
  • PhilGood
  • Richard Feldman
  • Robert Bush
  • Royce Bailey
  • Scott Fusare
  • Scott Newman
  • smiffy
  • Stella
  • Steven Busic
  • Steve Conner
  • Steve Jones
  • Steve Ward
  • Sulaiman
  • Thomas Coyle
  • Thomas A. Wallace
  • Thomas W
  • Timo
  • Torch
  • Ulf Jonsson
  • vasil
  • Vaxian
  • vladi mazzilli
  • wastehl
  • Weston
  • William Kim
  • William N.
  • William Stehl
  • Wesley Venis
The aforementioned have contributed financially to the continuing triumph of 4hv.org. They are deserving of my most heartfelt thanks.
Forums
4hv.org :: Forums :: Electromagnetic Projectile Accelerators
« Previous topic | Next topic »   

63J Coilgun Completed!

1 2 
Move Thread LAN_403
OwlFowl
Sun May 11 2008, 04:02AM Print
OwlFowl Registered Member #1441 Joined: Sun Apr 13 2008, 03:40PM
Location:
Posts: 10
63J CG

Thanks to help from this forum, I've managed to finish my cg project ahead of time!
I've completed this on 5/8/08 and have been testing with it ever since.

Here's a short vid:
63J Coilgun

Here are the specs:

barrel: 7od, 6id
voltage: 400v (I'm using 2 camera charge circuits mistrust so they only charge to 300V according to the voltmeter)
capacitance: 1400uf (3x470uf caps)
coil: 12layer 40mm length 18awg (i followed a person's advice on using 18awg)
projectile: 22mm 6mm in d
switching method: SCR + diode

*edit*
velocity: 22m/s
efficiency: 1.9%


Velocity and efficiency are still unknown because I am having trouble finding the velocity using ballistic equations. I've fired it 2.5cm level from the ground straight across the room (about 3.2m), the projectile never touched the ground and yet it's final height is sometimes higher than the initial height. I've done this multiple times and I got ranges +/- 5cm!

Back to top
uzzors2k
Sun May 11 2008, 07:36AM
uzzors2k Registered Member #95 Joined: Thu Feb 09 2006, 04:57PM
Location: Norway
Posts: 1308
Nice coil gun!

There are three common ways of measuring speed. One is to make a PIC speed-trap, but that's the most elaborate.

If you have a microphone, a PC with audio editing software and two sheets of paper there's an easier way. Basically set the two sheets up at a known distance, put the microphone just as far from each sheet and shoot through the paper while recording. When you look at the audio signal later there will be two spikes when each sheet was penetrated. The time between these spikes will be the time the projectile used to cover the known distance. V = S / T This is most accurate with higher energy projectiles, because some kinetic energy is lost to penetrate each sheet. Not much, but with low energy coil guns enough to seriously slow the projectile down.

The final and simplest method is fairly accurate and only requires a stop-watch. You point the coil-gun straight up and shoot, while measuring the time between firing and when the projectile hits the ground. With some basic high school physics one finds that the initial speed is given by: V = 9.81 * (T / 2)

I used all three methods and there were no big gaps between the measured speeds.
Back to top
flannelhead
Sun May 11 2008, 08:35AM
flannelhead Registered Member #952 Joined: Mon Aug 13 2007, 11:07AM
Location: Finland
Posts: 388
That's a nicely finished one!

I believe it's kinda pain to wait for the camera circuits to charge 112J... If you want to develop it further, make a more powerful boost converter.
Back to top
OwlFowl
Sun May 11 2008, 05:01PM
OwlFowl Registered Member #1441 Joined: Sun Apr 13 2008, 03:40PM
Location:
Posts: 10
Yeah I should have done a boost converter since it takes me 1 minute to charge it to 300v neutral

Uzzors:
If you have a microphone, a PC with audio editing software and two sheets of paper there's an easier way. Basically set the two sheets up at a known distance, put the microphone just as far from each sheet and shoot through the paper while recording. When you look at the audio signal later there will be two spikes when each sheet was penetrated. The time between these spikes will be the time the projectile used to cover the known distance. V = S / T

I've used your method and I got some pretty accurate results!
Results
Using the audio editing program I assumed the first spike is caused by the sound when firing the projectile because it makes this "thump" sound. Thus I took the last two spikes.
*The papers are 10cm apart, and the projectile is approx 4grams

trial 1: v=29.0m/s, eff=1.5%
trial 2: v=37.4m/s, eff=2.5%
trial 3: v=31.5m/s, eff=1.8%

I'm not sure whether trial 1+3 or trial 2 are outliers, since the spikes are really unclear. So I'll just assume efficiency as 1.5-1.8%, which is very, very poor frown

Just a thought: since my caps really charged up to 300v, is it really a 112J source? This would really greatly change the efficiency.
Back to top
rp181
Sun May 11 2008, 05:50PM
rp181 Registered Member #1062 Joined: Tue Oct 16 2007, 02:01AM
Location:
Posts: 1529
thats 63 joules..... i think you forgot the divide by 2 part.
Back to top
Quantum Singularity
Sun May 11 2008, 06:46PM
Quantum Singularity Registered Member #158 Joined: Sun Feb 12 2006, 09:53PM
Location: Central Ohio
Posts: 282
Sounds like he used the V rating of the caps, not the actual charge. Always use the actual voltage you have charged them too, of course there will be less energy when at 300V as compared to 400V (roughly 50% less energy since the V is squared in the equation).
Back to top
Barry
Sun May 11 2008, 07:36PM
Barry Registered Member #90 Joined: Thu Feb 09 2006, 02:44PM
Location: Seattle, Washington
Posts: 301
Good job! That coilgun looks great. Excellent performance figures, too!

When using acoustic measurements, be sure to account for the speed of sound in air: 340.29 m/s at sea level. This will tend to improve your velocity figures, compared to a simple "distance divided by time" calculation.

Here's the equation for velocity, assuming the PC's microphone is next to the first sound spike:

v = (distance)/(time) = d / (t - d/s)

where d is the distance (meters), t is the flight time (seconds), and s is the speed of sound (340.29 m/s at sea level)

Placing your paper sounding boards only 10cm apart is not very much for 30 m/s. It will be easier to identify sound spikes with more separation. I like to shoot across the room (3 meters) into a sheet of cardboard.

Cheers, Barry
PS - Finished ahead of time? What planet are you from?!

Edit - speed of sound is 340.29 m/s (not 182.88)
Back to top
uzzors2k
Mon May 12 2008, 07:01AM
uzzors2k Registered Member #95 Joined: Thu Feb 09 2006, 04:57PM
Location: Norway
Posts: 1308
If your coil gun makes noise when it fires you can loose the first sheet. Instead of a second sheet of paper I used a tin can which makes much more noise. Since there are only two noise spikes measuring time is easier. Here's what one of my audio signals looked like.

1210575573 95 FT45021 Coilgun Micspeed

To confirm your microphone measured speeds you should try the vertical shot method too.

How much does your projectile weigh?
Back to top
Backyard Skunkworks
Mon May 12 2008, 09:04PM
Backyard Skunkworks Registered Member #1262 Joined: Fri Jan 25 2008, 05:22AM
Location: Maryland, USA
Posts: 451
About 5 grams, from his kinetic energy calculations.
Back to top
OZZY
Tue May 13 2008, 11:36AM
OZZY Registered Member #511 Joined: Sat Feb 10 2007, 11:36AM
Location: Somerset UK
Posts: 55
According to Google the speed of sound at sea level is 340.29 m/s

Nice coilgun by the way. It looks to have good performance in the video. How are you setting the start position? I hope you can make some accurate speed measurements.

OZZY
Back to top
1 2 

Moderator(s): Chris Russell, Noelle, Alex, Tesladownunder, Dave Marshall, Dave Billington, Bjørn, Steve Conner, Wolfram, Kizmo, Mads Barnkob

Go to:

Powered by e107 Forum System
 
Legal Information
This site is powered by e107, which is released under the GNU GPL License. All work on this site, except where otherwise noted, is licensed under a Creative Commons Attribution-ShareAlike 2.5 License. By submitting any information to this site, you agree that anything submitted will be so licensed. Please read our Disclaimer and Policies page for information on your rights and responsibilities regarding this site.